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Sara Runyan Sound Design Demo Reel 2025
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About Me
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ABOUT ME

I am an Audio Engineer specialized in recording, producing, and designing sound for visual mediums. I spent Summer 2023 in Carlsbad, CA working for High Moon Studios as an Audio Design Intern on Call of Duty: Modern Warfare 3. I graduated from Utah Valley University in May 2022 with a Bachelors of Science in Digital Audio, and the University of Utah with a Master's of Entertainment Arts and Engineering degree with an emphasis in Video Game Production in 2024. I am Pro Tools User Certified, have experience learning proprietary tools, and am proficient with Reaper, Wwise, Fmod, Unity, and Unreal.
My recent job and education have exposed me to the inner workings of the game industry and confirmed my love for sound. I am at the beginning of my career, eager to learn more, and excited to see where I can go from here. 

Portfolio

Portfolio

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Call of Duty: MW3

The majority of my tasks while working on Call of Duty were ambience related. I managed to pick up the tools very quickly, so I got to experiment with a variety of methods for implementation. It was an excellent learning opportunity to get to script and use implementation tools that were brand new to me. I'm proud of the work I did at High Moon Studios and can't wait to continue working in the games industry.

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No Strings Attached

During my final year of graduate school, I worked on a team of 13 people as the Audio Director to create a thriller puzzle platformer called No Strings Attached. The game was released on Steam May 2024. 

As the Audio Director (and only sound designer on the team), I created the sonic profile for the game. Each sound was hand-crafted using Reaper and implemented into the game using Wwise. 

In September 2024 I joined the development team for a small indie game project called Naginami and the Crimson Thread. The game has been in the works for several years and reached a point where it needed a sound designer to bring it to life. As the only sound desinger on the team, I work closely with the game director to achieve the sonic vision for the game. Since joining, I have created multiple original sound effects using Reaper and aided with implementation into the game using FMOD. 

No Strings Attached Gameplay
Call of Duty MW3 London Level Sound Design
Call of Duty MW3 Tundra Level Sound Design
Sintel
Rudra Dialogue
Release - Rapid Prototype
Aquatic Cleanup - Rapid Prototype
Glass Half
V/H/S/99 - Official Trailer [HD] | A Shudder Original

GET IN TOUCH

(916) 220-5201

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